Product updates
Q3Edit release notes
New map-editing features, workflow refinements, rendering improvements, and Quake III compatibility fixes.
July 21, 2026 Update
A focused workflow and rendering update with faster multi-object editing, a more flexible workspace, and closer agreement between the editor and Quick Play.
Editing workflow
- Edit shared entity properties across multiple selected entities from the Entity Inspector, including adding and removing keys for the whole selection.
- Start marquee selections over brushes in locked groups while the locked geometry itself remains protected from selection and editing.
Workspace
- Show or hide the right sidebar from the View menu or the top-right toolbar button, and drag its edge to choose a comfortable width.
- Solo any sidebar panel to temporarily collapse the others, with sidebar visibility, width, and panel states remembered between sessions.
Rendering & Quick Play
- Dynamic-light preview now chooses up to 16 lights by their influence on the current view, keeping large and heavily lit maps accurate as you move around.
- Quick Play now resolves mixed-case shader image paths correctly, preventing fitted textures such as jump pads from compiling at the wrong scale.
July 2026 Update
A major editor update with richer Quake III compatibility, modern entity and model workflows, advanced geometry tools, camera paths, project configuration, and a more dependable editing core.
Entities & models
- Search game entity definitions while placing entities, then edit typed properties in the Entity Inspector.
- Choose MD3 models and skins with textured, drag-to-rotate previews in both the browser and editor view.
- Compile misc_model entities with Q3Map2-compatible origin, scale, yaw, pitch, and roll transforms.
Maps & assets
- Load, edit, and round-trip classic brushes and brushDef map formats with clearer parser diagnostics.
- Manage an ordered PK3 asset stack with shader-aware texture lookup and JPEG image support.
- Quick Play now keeps base-game assets separate and handles browser mouse capture more reliably.
Geometry & terrain
- Create precisely sized boxes, cylinders, cones, spheres, and pyramids with the Exact Primitive dialog.
- Use expanded patch operations for rows, columns, subdivisions, caps, thickening, fitting, and alignment.
- Sculpt, smooth, erode, stitch, and texture terrain with a dedicated inspector and brush controls.
Organization & paths
- Create persistent named groups, then select, hide, lock, and manage their members from the sidebar.
- Build open or closed camera splines with timing, FOV, look targets, actions, scrubbing, and looping playback.
- Generate smart camera paths and func_train paths directly from the editor.
View & customization
- Switch renderer modes, texture filtering, display categories, and a tuned dynamic-light preview.
- Customize shortcuts, themes, viewport layouts, and editor defaults in global Preferences.
- Keep game paths, assets, compiler options, entity sources, and overrides in separate Project Settings.
Reliability & diagnostics
- Document revisions, unsaved-state tracking, centralized mutations, and consistent undo transactions protect edits.
- Inspect map and entity diagnostics, find brushes by address, and run JSON brush macros as one undoable action.
- Expanded regression coverage protects map round-tripping, geometry editing, assets, entities, and editor workflows.